The advent of the internet, current trends, and how it is destroying the gaming experience.

Hello everyone! Well, I’ve gotten a SC2 beta key! Be jealous.

Now that you are wallowing in your own self-pity, shall we take a look at how the publishers are screwing the consumers in the ass? Figuratively, of course.

Now, there was once a time when console games cost forty bucks. Yes, forty dollars. Of course, development costs were lower and the economy was better, and those could be tied to that as well. However, what I really think was great about that era was not the fact that the prices were cheaper, but really, the quality of product was just that much higher. Games weren’t released with slightly unfinished content, planning for future updates through downloadable patches.

Of course, the internet is a great invention. Of course I’d rather play with a potential 40 million people than 4 friends. However, video game consumers these days, while getting more diverse, are apparently not able to hold as much interest with a single game, therefore there is not much incentive for game developers and publishers to make a compelling, long, potentially infinitely replayable product. They just have to make something that will tide the masses over until the next release in two months.

While that is one negative impact of the internet, a positive factor is the potential for the distribution of extra content in game. When done right, games like Team Fortress 2 can feel fresh; adding new content every few months. However, when done wrong, games like Modern Warfare 2 can turn sour, sort of separating those who decide to shell out a ridiculous fifteen dollars for a few maps (some that were remakes!) and those who actually realize that it is ridiculous and decide not to buy it.

And what is the trend with releasing DLC that is already on the disk? These days, we see countless accounts of people “finding” extra content that was locked on the disk, apparently plans for future charged content. And excuses of 30 KB DLC files being only “rulesets.” Yeah, sure. Am I the only one that finds it wrong to be charged for “extra content” that was actually fully developed before release? What is this, a company full of cheap shits who just want to make a quick buck?

I just feel it’s wrong to take advantage of the consumer, even if the consumer should be paying more attention.

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~ by Panzer on April 9, 2010.

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